After a few days of thinking, I finally decide to start writing this first small article, which I hope will not be the only one in my brilliant career as an anonymous content writer here. …
So I told myself a long time ago that chasing new things in our fun, naughty brothel was feeding me big.
I will not repeat to you a litany with the usual reasoning, everyone has their own opinion on this matter, and your opinion is not something that is indifferent to me, but close. It gnaws at me even though I participated in it my own way and I admit that I am drooling.
often sometimes in front of beautiful shiny boxes just unloaded from containers in the port of Dunkirk.
It turns out that I break down less and less and dare to buy “promoted” ones, and this doesn’t make me worse, but this is my opinion, which I have.
It’s not that everything that comes out isn’t worth buying, but I still have games I’ve had for a long time that I didn’t even give a chance (the famous “lot of shame”). Insert here the debates based on “yes, we do what we want”, “I don’t care about the environment”, “I ate spaghetti yesterday”, “camulox”.
So, a little like the “Oldies But Yummy” of our favorite TTS, I decided to take my best pen and offer you, hopefully regularly, games that have been out for a long time, but which, in my opinion, deserve to continue to live. (and it can be found in OCCAZ without selling teeth, unless you like compote, but beware, it causes a cough if you inhale it)
After this long tasteless but needlessly necessary monologue punctuated by lyrical flights and mischievous winks, I will finally tell you why Mr. Eastwood’s face is in the illustration for this article: because.
The best games are made in old boxes #1
So here’s the first game you’ve been looking forward to: MINERS.
Edited in 2013 GIGAMIC
From 2 to 4 players for parts 20 to 30 minutes per player (it depends on who you are playing with, see me) and From 8 years oldexcept for the pluses “uh my son is 4 but we did Terra Mystica yesterday and he kicked my ass gnagnagna gnagnagna”.
Author Story by: Wolfgang Kramer and Michael Kisling
Illustrator Story by: Dennis Lohausen
Content : main board, 4 mine boards, 4 mine shafts, 4 squares, 48 gallery tiles, 44 order cards, 64 coal cubes, 72 worker tokens, 4 victory point markers, 40 banknotes, 7 castle tiles, first player marker, scoring marker points, end of shift, rules of the game.
Here I know I’m starting strong, but what do you want, I give everything in the beginning, and after that I’ll probably offer you incredibly lame material, but hey…
Concerning MINERS (Where COAL BARON for the most erudite of us), for me this is a very good little (yes, small, because, after all, it’s not that difficult) employment game, where you play as a miner from the beginning of the century. The last (oops, I always forget this detail).
And inevitably, as a good little exploiter of the human race, you must do everything to prosper as much as possible by crushing competition, pulling on suspenders, smoking a cigar and laughing out loud.
You will have to mine coal by giving your workers various possible actions: produce sedans (not mercos, carts) to deliver ore, take orders (contracts to complete to earn points, you get it all), manage your capital (earning sioux in bulk), delivering completed orders and, most importantly, extracting ore.
And that’s where the game comes into its own, as to do so you’ll have to intelligently (or not) activate an ingenious (repetition wanted to stress that it’s clever) cell system that moves up and down a small board equipped with your famous sedans. With the added concept of a limited number of trips to manage, it’s not as easy as it sounds.
The game is played in 3 rounds, called “quarters” (shift workers will understand), in turn, each player places a caravan (a common name given to ALL my meeples, regardless of the game) and performs an action. Of course, if one or more daddies are already at the selected action, you will have to put another one (and send one or those who are in place to the refectory).
At the end, there is necessarily a scoring phase to determine the big boss who has invested the most in excavation.
The theme fits perfectly with the mechanics, the game is visually very successful, with sobriety that suits it.
After all, a very good time every time it comes out, the coal is good, eat it.
@ next article coming soon (well maybe…).