Five Nights at Freddy’s: 75 failures before success

Game news Five Nights at Freddy’s: 75 failures before success

It is common to quit after a certain number of failures in order to change your formula or simply refocus in another sector. However, this week we will talk about the man who went against this idea: Scott Cawthon. Despite 75 unsuccessful games, he manages to achieve real success thanks to his perseverance. This is a game based on animatronics and horror, of course we are talking about Five Nights at Freddy’s.

An eventful journey

Scott Cawthon is a young American who grew up in the 80s, and if there is anything that is slowly gaining momentum at that time, it is video games. Our little Scott is passionate about it, and seeing his interest in the thriving media, his mother decides to offer him programming software: Klik & Play. Since the mid-90s, the budding developer has created his first games such as Doofas, Shoot ’em Up. After, he manages to enter the famous Houston Art Institutewhere he learned to use the most common development tool of the time: 3D Studio Max. The only problem is that he only knows how to use his mother’s software, which only manages 2D. Against all odds, he manages to leave school with his diploma in his pocket. Caught in the job market alone, it’s a cold shower. Among his almost 75 productions, not one was successful. He decides to go into animation along with other small jobs to be able to support his family, and despite this overly busy schedule, he continues to make games, still on the old Klik & Play. In 2014, he discovered Steam Greenlight, a program that allows independent players to submit games without contacting a publisher. By releasing his games on it, he hopes to finally meet success … But still no. His productions are considered mediocre, even disturbing, due to the idiosyncrasies of his character designs. However, our Scott does not give up and constructively uses criticism to create something new.

FNAF, the long-awaited consecration

Are the characters scary? Nevermind ! Scott embarks on a horror game by reusing his very unusual designs. He decides to draw inspiration from the animatronic culture, becoming the antagonists that haunt the player. Based on this, he develops a very simple scenario around his humanoid robots. The player embodies the night watchman in a pizzeria where animatronics are on display. The problem is that at night they come alive and have only one desire: to kill the guard when he is not looking at them. The player is required to keep an eye on them at all times, even locking himself in his office to protect himself, for a total of 5 nights, hence the name of the game. Once his concept is accepted, he develops the game in just 6 months. He’s offering it on the Steam Greenlight, and this time the feedback from players is rave. The game was a hit in part due to its original terrifying offering making a spectacle for content creators, but that’s not all. Scott scattered some plot elements around the animatronics, captivating fans to the point where they invent many theories around it. Our developer brilliantly uses this fame to release the second episode in just two and a half months. Success is again at the rendezvous, but the sequel will not know the same fate. Episodes 3 and 4 start to bore players with unnecessary mechanics. After that, the formula definitely fizzles out to the point that Scott Cawthon decides to officially leave the developer in 2021. Five Nights at Freddy’s.