Final Fantasy 7: stronger than Final Fantasy 16?

Is Final Fantasy 7 stronger than all of Final Fantasy combined? Here is a question we can ask ourselves today. While we recently saw the game’s 25th anniversary with a plethora of projects following their course, we can rejoice in the enthusiasm of the fans, but also be a little worried about the continuation of the Square Enix adventure…


  • End of an era…
  • Remakes: weapons of mass destruction?
  • When the price freezes…
  • Mobility: salvation from long projects
  • After FF7 remake

The following text is the transcript of the video above

End of an era…

Remake of Final Fantasy VIIthis is a project that officially dates back to 2015. We are talking about a colossal construction site and after the release of the first opus in 2020, now The second part finally takes shape in the trailer. It’s scheduled for late 2023 and has been shown in images, with little in-game consistency. We’re continuing this epic that differs in many ways from the original. We’re already halfway through the project, unexpected as it took over 7 years for the game to deliver its Part 1, some expected the adventure to end around 2030 but luckily it will be sooner…

Finally, we hope so, because the studio experts said that the third and final part is already in development. They have the tools, the models, the game system, and in the second part they worked on the attitude towards the open world. “So they can just expand the second episode production pipeline to get a third episode out of it, which will therefore be released relatively quickly. It’s like “The Matrix 1”, “The Matrix 2” and “The Matrix 3”, which came out of each other rather quickly. This assumption should obviously be taken with a grain of salt. However, this FF7 hype betrays Square Enix’s new strategy, a strategy for the times…

Remakes: weapons of mass destruction?

Square Enix isn’t the only company to use remakes as a key asset to sustainable profitability. Production costs are on the rise, and that goes for a saga as big as Final Fantasy. In addition, the anthology structure of the franchise means that every episode we start from scratch. This can be seen in the design of the game, which has been structurally modified with each opus since episode 10, as well as in the expectations of the fans. It’s enough that the frames or characters don’t match with the audience for us to go for a sales drama. We see it well with Final Fantasy XVI. It’s HIM, the license’s next big canon project, and yet it doesn’t necessarily motivate crowds as much as FF7 Remake.

Final Fantasy 7: stronger than Final Fantasy 16?

A box like Square Enix can’t afford a few years of emptiness or hesitant waiting that would pose a threat to the future. Therefore, it is necessary to constantly fill with a large number of projects with 100% guaranteed profitability. This phenomenon can be seen across many developers and publishers, and this is what is happening with the Resident Evil saga at Capcom, for example. We now have a canonical episode and a remake taking over and providing financial stability to box accounts. Nostalgia always pays off, and the promise of a remake plays on the heartstrings of fans who are more likely to buy the upcoming game. Crisis Core: Final Fantasy VIIwhich was unveiled last night, which promises to relive the seminal adventure of the FF7 myth, and whose fans are likely to jump on it.

When the price freezes…

This is a question already discussed when the first remake was released: how much will the full game cost? FF7 is an adventure lasting from 55 to 120 hours, which at that time was sold for the price of a regular game. There we pulled the rope a bit with 3 games lasting from 40 to 100 hours each and sold the full bank. Add to that a €10 increase between the PS4 and PS5 versions of the remake. This increase is also welcome on PC, as Square Enix is ​​positioning its games at the highest price point in the next-gen market: the Triple A PS5 standard is €80… which must also be paid for on PC. Thus, the normal price of a PC in dematerialized form is almost 30% higher than the price to be paid at the exit for AAA. However, Intergrade is currently on sale on Steam with a discount of up to 52 euros. Whether the pill will pass or not, that is the question, at the moment the opinions are very positive.

However, there are only 52 of them, which means that in three weeks, when the price rises to 80 euros and people finish the content, the return may be different. And if you’re unsure about the aggressiveness of this policy towards your portfolio, we can remind you that Forspoken, Square Enix’s next year-end triple A, is now at least €80 on Steam, this time without a discount, and the next edition is 105 Euro. That’s still almost twice as expensive as the triple A’s on PC. The message is clear, if you are a fan of our quality products, you must pay the price., and the presence of merchandising presented at the mid-games conference, specifically bracelets, an alarm clock, and a figurine, goes entirely in that direction. On the other hand, if you don’t like paying for your games, Square Enix has you in mind as well: free games that are the firm’s real financial asset.

Mobility: salvation from long projects

As we have seen, alternating between a remake and a canonical project should be profitable. Moving away from expensive games and merchandising is also going in that direction. However, if we look at the last financial years of the firm, it is the MMOs, and therefore FF14, but especially the numerous mobile projects, that bring in the money.. They were not absent from the FF7 25th Anniversary Conference and made up 50% of the announcements. First Soldier, the FF7 battle royale, continues to gain momentum with new content. We’re in our third season, and according to Sensor Tower, this game only made $100,000 last month. We’re a long way from Square Enix’s top 10 mobile game revenues, so pushing for more enthusiasm is only logical, especially at a time when Triple A games are in the news.

Final Fantasy 7: stronger than Final Fantasy 16?

This may make fans wait with a game in the same universe. Another mobile project FF7 has already been announced and offers gameplay here, especially in combat. It’s about Ever Crisis, another remake. This game promises an adventure that brings together various FF7 productions.. But be careful who says mobile games are free, talking about seasonal content and microtransactions. In the trailer, we can see different outfits, especially for Aeris, and we already know that there will be a gatcha system to unlock weapons… So it’s safe to say that the economic model will be especially expected around the corner.

After FF7 remake

Quite objectively, in the hearts of the fans, no FF has been as loved as the seventh part. This is the first RPG of a whole generation. He is revered, adored, sacred, and his universe has already received eight dedicated works revolving around the base game, not counting First Order, Ever Crisis, FF7 3-part remake and Crisis Core remake. But what can Square Enix do next? If we look carefully, there are other games in the franchise with a good aura: Final Fantasy Xff6, Final Fantasy IX good examples and could do a remake, after various remasters and mobile projects. Episode 9 has been in preparation for a remake for months now, which would make sense as it’s one of the best games in the saga.

Final Fantasy 7: stronger than Final Fantasy 16?

As for X, FF seems to fit the best. By the way, recently we had echoes of episode X-3, for which we already have a script. One thing is for sure: remodeling FF Open Worlds is harder than remodeling FF corridors. And then when we look at the Final Fantasy saga, there are also Tactics dedicated to handheld consoles and mobile devices that could ideally return to Switch. But whatever it is, nothing will match the caliber of the FF7, which has benefited from movies, TV series, spin-offs, mobile games, handheld games, and premium games. So we’ll have to think fast about the future, but we think Square Enix is ​​already aware of this concern…

About Final Fantasy VII Remake